Original PDF Flash format pixar/'s-renderman-certified-courseware-contents  


Pixar/'s Renderman Certified Courseware Contents

Pixar’s RenderMan Certifi ed Courseware
Contents
Fundamentals
This section of the Courseware describes the theory behind Pixar’s RenderMan®
The Fundamentals lay the foundation needed to understand how RenderMan Studio
functions internally. It is important to work through this section as the understanding
you gain will help you work more effi ciently and diagnose problems when you start to
use RenderMan in production.
Introduction to RenderMan Studio

Studio Overview

Overview of the Render Settings

Introduction to Slim

Introduction to “it”

Introduction to Alfred
RenderMan Under the Hood

RenderMan, PRMan, the RiSpec, and RenderMan Studio

REYES - RenderMan Under the Hood
RIB - The Backbone of it All

RIB - RenderMan’s Scene Description Language

RenderMan Options and Attributes

A RIB File, Line by Line

RIB Archiving

Procedural RIB
Scene

Cameras

Motion Blur
Shading

Intro to Shading

Slim and Hypershade

Raytracing Fundamentals

PointBased Occlusion and Color Bleeding

Subsurface Scattering
Passes Baking and Reuse

Passes in RenderMan

Map Generation

Baking In RenderMan

More on Point Clouds and Brick Maps
Lighting and Rendering

All About the RenderMan Environment Light

Occlusion and Image-Based Lighting

Secondary Outputs And AOVs
Additional Features

Level of Detail

Primitive Variables

Deep Shadows

Statistics
© Disney / Pixar. Courseware developed in partnership with Escape Studios.

How To’s - Introductory
Introductory HowTos provide concise tutorials that demonstrate accessing
RenderMan functionality through the Studio interface. The HowTos are designed to
guide you through the techniques used to achieve certain effects.
Lighting

Rendering with Image based lighting

Using Shadows

Color Bleeding

Ambient Occlusion

Approximate Occlusion And Color Bleeding Custom Light Shaders
Slim

Creating Networks with Slim

Using Primitive Variables with Slim

Using AOVs

Outputting Index Passes
Shading

Displacement I , II

Subsurface Scattering

Fog and Atmospheric Effects

Writing and Compiling a Simple Shader
RIB Archiving

Viewing Your Scene RIB

Introduction To RIB Archiving

Animating RIB Archives
Alfred

Dispatching to Alfred

• Outputs and Passes

Using Secondary Outputs

Outputting ZDepth

Introduction to Adaptor Workfl ow

Continuing with Adaptors

Faking Refl ections

Pass Management Tool
Rendering

Motion Blur and Depth of Field

Particles

Curves

Intro to Raytracing

Raytracing Caustics

Rendering Fur

Texture Baking
Advanced Features

Brickmaps I, II

Shared Geometirc Attirbutes

CSG

Primitive Variables

Level of Detail

Brickmaps for LOD
© Disney / Pixar. Courseware developed in partnership with Escape Studios.

How To’s - Advanced
Advanced HowTos walk through more involved examples of VFX production work.
They typically combine a number of the techniques covered in the fundamentals and
introductory HowTos, to solve challenging effects problems. These tutorials generally
require a familiarity with MEL and possibly other scripting languages.
VFX

Leaves

Raindrops On Glass

Impacts On Glass

Winged Lion

Creating and Rendering a Spider Web
Slim and RSL

Using SL boxes in Slim

Programmable Ray Tracing I: Rayinfo

Programmable Ray Tracing II: Gather

Writing a Simple Slim Template

Writing a Cook-Torrance Surface Shader

Writing a BRDF Template
Miscellaneous Techniques

Footprint in the Snow

Refl ection Occlusion

String Primitive Variables
Procedurals

Introduction to Run Programs

Procedural ‘Run Program’ 2: Visualizing External Datasets
“it” - Pixar’s Imaging Tool

Introduction to Iceman Scripting

Adding a Custom Slate with IceMan

Accumulating Depthmaps with IceMan
© Disney / Pixar. Courseware developed in partnership with Escape Studios.

Production Examples
Pixar Animation Studios

Inside Pixar’s Shorts

Fur in Ratatouille

Inside the Ratatouille Kitchen

• Shading Food in Ratatouille

• Lighting Food in Ratatouille

Fast, Soft Refections Using Radiance Caches

RenderMan in Pixar’s Pipeline

Finding Nemo - Shading a Coral Reef
Industrial Light And Magic

RenderMan Inside Industrial Light and Magic
Sony Pictures Imageworks

Wave Effects and Shading on Surf’s Up

RenderMan on Film
FramestoreCFC

Children of Men
Weta Digital

Shading Fur in King Kong
Disney Feature Animation

RenderMan In Production at WDFA
Peter Crowther Associates
• RenderMan
in
Print
© Disney / Pixar. Courseware developed in partnership with Escape Studios.

Library - Literature
Siggraph RenderMan Course Notes Breakdown

Siggraph 2006 paper

Siggraph 2003 paper

Siggraph 2002 paper

Siggraph 2001 paper

Siggraph 2000 paper

Siggraph 1998 paper

Siggraph 1995 paper
Publications

Classic CG Papers
RenderMan and Scripting References

Application Notes

Slim Template Reference

TCL Syntax Reference

Cheat Sheet
General Reference

Shader Global Variables Tables

Resolution Table
© Disney / Pixar. Courseware developed in partnership with Escape Studios.