Original PDF Flash format VRay-1.5:-THE-COMPLETE-GUIDE  


VRay 1.5: THE COMPLETE GUIDE



VRay 1.5:
THE COMPLETE
GUIDE

Francesco Legrenzi
































SUMMARY




CHAPTER 1 - Introduction

GENERAL …………………………………………………………………………………………….………..
1

About the author
………………………………………………………………………….……….. 1
Acknowledgments …..…………………………………………………………………….…………
2
Preface
………………………………………………………………………………….…………
3
About
the
book
……………………………………………………………………….…………..
3

Structure of the book
……………………………………………………………………….………….. 4

Getting the most from the book
……………………………………………………………….………… 4
Attached
DVD-ROM
……………………………………………………………………….………….. 4

What is VRay? ………………………………………………………………………………….………… 5

VRay and the hardware ……………………………………………………………………….………….. 5

The book’s webpage
……………………………………………………………………….………….. 7

VRAY AND THE INTERFACE ……………………………………………………………………….………….. 8

ORGANIZATION AND AIM OF THE BOOK
……………………………………………………….……….. 13



CHAPTER 2 – The complete story of computer graphics

THE GENERAL STORY
……………………………………………………………….………………….. 16
1200
b.c. ………………………………………………...…………………………………………..
16
1500 a.d.
………………………………………………...………………………………………….. 17
1600 a.d.
………………………………………………...………………………………………….. 18
1800 a.d.
………………………………………………...………………………………………….. 19
1900 a.d.
………………………………………………...………………………………………….. 25
1910 a.d.
………………………………………………...………………………………………….. 27
1930 a.d.
………………………………………………...………………………………………….. 29
1940 a.d.
………………………………………………...………………………………………….. 32
1950 a.d.
………………………………………………...………………………………………….. 39
1955 a.d.
………………………………………………...………………………………………….. 44
1960 a.d.
………………………………………………...………………………………………….. 49
1965 a.d.
………………………………………………...………………………………………….. 54
1970 a.d.
………………………………………………...………………………………………….. 61
1975 a.d.
………………………………………………...………………………………………….. 68
1980 a.d.
………………………………………………...………………………………………….. 79
1985 a.d.
………………………………………………...………………………………………….. 93
1990 a.d.
………………………………………………...………………………………………….. 108
1995 a.d.
………………………………………………...………………………………………….. 114
2000 a.d.
………………………………………………...………………………………………….. 122
2005 a.d.
………………………………………………...………………………………………….. 126

THE STORY OF VRAY …………………………...……………………………………………………………….. 134
2001 a.d.
………………………………………………...………………………………………….. 134
2003 a.d.
………………………………………………...………………………………………….. 138
2004 a.d.
………………………………………………...………………………………………….. 139
2005 a.d.
………………………………………………...………………………………………….. 142
2006 a.d.
………………………………………………...………………………………………….. 144


SUMMARY
VII





CHAPTER 3 - VRay: Renderer PART 1



VRAY: FRAME BUFFER …………………………………………………………………………………..
148

INTRODUCTION ………………..…………………………………………………………………………..
148

PARAMETERS ………………………….………………………………………………………………………….. 149
Frame
buffer
……………………………………………………………………………...……………..
149

Frame buffer toolbar
………………………………..………………………………………...……….. 150
Frame buffer shortcut
………………………………………………………………………………….. 152


VRAY: GLOBAL SWITCHES …………………………………………………………………………………..
154

INTRODUCTION ………………..…………………………………………………………………………..
154

PARAMETERS ………………………….………………………………………………………………………….. 154
Geometry
……………………………………………………………………………...……………..
154
Lighting
………………………..………………..………………………………………...………..
154
Materials …………...………………………………………………………………………………..
156
Indirect
illumination
……...………..………………..……………………...………………...……….. 158
Raytracing …………...........…………………………………………………………………………..
159


VRAY: IMAGE SAMPLER (Antialiasing)
……………………………………………………………….. 160

INTRODUCTION ………………..…………………………………………………………………………..
160

PARAMETERS ………………………….………………………………………………………………………….. 163
Image
sampler
……………………………………………………………………………...……………..
163

Antialiasing filter
…………………………………………………………………...……..……….. 165

NOTE ………………………….………………………………………..…………………………………………..
166

EXAMPLES ………..……….………………………………………..…………………………………………..
167

Example 1: what is antialiasing …………………………………………………………...……………..
167

Example 2: Adaptive subdivision sampler …………………………..……………………...……………..
167

Example 3: Adaptive QMC sampler …………………………………….…………...……………..
168

Example 4: DOF, bump e textures …………...…………………...…………..……………...…………….. 169

Example 5: DOF e textures procedurali ………………………..………………………...……………..
173

Example 6: scene without textures and DOF
….…..………………………………...…………….. 179

Example 7: textures and antialiasing
..………………………………………………...…………….. 185

Example 8: Object outline and normal ……………..…………………………………...…………….. 191

Example 9: random antialiasing
………………………………………………..……..…...…………….. 194
Example 10: the filters
…………………………………………………………..………...…………….. 195
Example 11: moire effect ………………………………………..………...……………………………….. 203


VRAY: GLOBAL ILLUMINATION (GI)
……………………………………………………………….. 209

INTRODUCTION ………………..…………………………………………………………………………..
209

CALCULATION METHODS FOR THE GI .……………………………………………………………….. 213

Exact and approximate calculation methods ………………………..………………………...…………….. 214

Shooting methods vs. Gathering methods
………………………………………………...……..……….. 215

Approximate methods: Dependent view v independent View …………..………………………..……….. 217
Methods supported by VRay
…………………………………………..……………….…………….. 218
VIII
VRay 1.5 - THE COMPLETE GUIDE





GLOBAL ILLUMINATION (GI) IN VRAY
………………………….…………………………………….. 219

PARAMETERS ……………………………………………………………….…………………………………….. 222
GI
caustics
…………………………………………………....………………………...……………..
222

Post-processing ………………………………………………..…………………………...……..……….. 223
Primary
bounces

………………………………………………………….………………………..………..
224
Secondary bounces
…………………..………………………………..……………….…………….. 225

METHOD ASSOCIATIONS
…………………………………………….…………………………………….. 225

ANIMATION ……………………………………………………………….……………………………………..
226


VRAY: quasi-Monte Carlo (QMC)

……………………………………………………………...………….. 228

INTRODUCTION ………………..…………………………………………………………………….……..
228

PARAMETERS ………………………….………………………………………………………………………….. 228


VRAY: IRRADIANCE MAP (IM)

……………………………………………………………...………….. 233

INTRODUCTION ………………..…………………………………………………………………….……..
233

PARAMETERS ………………………….………………………………………………………………………….. 234
Basic parameters ………..…………………..……………………....………………………...…………….. 235

Advanced option
...……...……………………………..…………………………...……..……….. 250
Mode

………..………………………………………………………….………………………..………..
260
On render end
………..…………………..………………………………..……………….…………….. 264

METHOD ASSOCIATIONS
……………………….………………………………………………………….. 265


VRAY: PHOTON MAP (PM)

………………………………………………………………..……...………….. 272

INTRODUCTION ………………..…………………………………………………………………….……..
272

PARAMETERS ………………………….………………………………………………………………………….. 276

NOTE …………………..……………….…………………………………………………………………………..
285

METHOD ASSOCIATIONS
…………………….…………………………………………………………….. 286


VRAY: LIGHT CACHE (LC)

………………………………………………………………..……...………….. 293

INTRODUCTION ………………..…………………………………………………………………….……..
293

PARAMETERS ………………………….………………………………………………………………………….. 294
Calculation parameters
………..………....……………………....………………………...…………….. 294

Reconstruction parameters
...……...……………..……..…………………………...……..……….. 301
Mode

………..………………………………………………………….………………………..………..
305
On render end
………..…………………..………………………………..……………….…………….. 310

METHOD ASSOCIATIONS
…………………….…………………………………………………………….. 311
SUMMARY
IX





CAPITOLO 4 - VRay: Renderer
PART 2



VRAY: ENVIRONMENT
………………………………………………………………..……...………….. 326

INTRODUCTION ………………..…………………………………………………………………….……..
326

PARAMETERS ………………………….………………………………………………………………………….. 328
GI Environment (skylight)
………....……………………....………………………...…………….. 328
Reflection/refraction Environment ……………………..……..…....………………………...…………….. 331


VRAY: CAUSTICS
……………………..…………………………………………………..……...………….. 335

INTRODUCTION ………………..…………………………………………………………………….……..
335

PARAMETERS ………………………….………………………………………………………………………….. 339
Rollout VRay:Caustics
…………..……....……………………....………………………...…………….. 343
Mode ………………………………………………..……..…....………………………...………..…….. 348
On render end
……………………………..………..……..…....………………………...………..…….. 348


VRAY: rQMC SAMPLER
……………………..…………………………..……………..……...………….. 350

INTRODUCTION ………………..…………………………………………………………………….……..
350

PARAMETERS ………………………….………………………………………………………………………….. 351

NOTE ………………………….………………………………………………………………………..…………..
356


VRAY: COLOR MAPPING
……………………..…………………………..……………..……...………….. 357

INTRODUCTION ………………..…………………………………………………………………….……..
357

PARAMETERS ………………………….………………………………………………………………………….. 359

THE LIGHT
………………………….………………………………………………………………………….. 363
Color’s features …………..……....……………………....………………………...………………..…….. 369
Color’s spaces
………..……………………………..……..…....………………………...………..…….. 371
Colors and computer
………………..…..………..……..…....………………………...………..…….. 372
The screen and its characteristics ………....……………………....………………………...…………….. 375
Color’s management in digital environment………….…………….…………………...…………....…….. 382
Screen calibration
…………………………..…....……………………………...…......……..…….. 386
Work spaces
………....………………………………………....………………………...…………….. 391
Color management in Photoshop ……………………….…………….…………………...………..…….. 394
Self-printing and laboratory printing
…………..……..…....………………………...………..…….. 402
Conclusions
……………………………..………..……..…....………………………...………..…….. 403

LINEAR WORK FLOW (LWF) ……………….………………………………………………………………….. 404

VRay 1.5 RC2
………………………………….………………………………………………………………….. 415
X
VRay 1.5 - THE COMPLETE GUIDE






VRAY: CAMERA
……………………..…………………………..……………..…………….....………….. 422

INTRODUCTION ………………..…………………………………………………………………….……..
422

PARAMETERS ………………..……………..……………………………………………………………….…….. 422
Camera type
…………..……………………………..…..…....………………………...………..…….. 426
Depth of field (DOF)
……………..……..………..……..…....………………………...………..…….. 438
Motion blur (MB)
……………..……..………..……..…....………………………...………..…….. 445


VRAY: DEFAULT DISPLACEMENT ……………………………..……………..…………….....………..….. 451

INTRODUCTION ………………..…………………………………………………………………….……..
451

PARAMETERS ………………..……………..……………………………………………………………….…….. 453


VRAY: VRAY DISPLACEMENT MOD ……………………………..……………..…………….....………..….. 464

INTRODUCTION ………………..…………………………………………………………………….……..
464

PARAMETERS ………………..……………..……………………………………………………………….…….. 464
Type …………..……………………………………....…..…....………………………...………..…….. 464
2D mapping
……………..……..………..……………....…....………………………...………..…….. 482
3D mapping/subdivs
……………..……..………..……..…....………………………...………..…….. 484


VRAY: SYSTEM
………………………………………………..……………..…………….....………..….. 490

INTRODUCTION ………………..…………………………………………………………………….……..
490

PARAMETERS ………………..……………..……………………………………………………………….…….. 491
Raycaster params
………..……………………....…..…....………………………...………..…….. 491
Render region division
……………..……..……………....…....………………………...………..…….. 503
Frame stamp
……………..……..………..……..…....…………………………..……...………..…….. 508
Distribuite rendering
………..……………………....…..…....………………………...………..…….. 510
VRay log
……………..……..……………....…....……………..…………………...………..…….. 512
Miscellaneous options
……………..……..……..…....…………………………..……...………..…….. 513



CAPITOLO 5 - VRay: MATERIALI E MAPPE



VRAY MATERIAL: VRayMtl …………………………………………………………………………….…….. 531

INTRODUCTION ………………..…………………………………………………………………………..
531

PARAMETERS ………………………….………………………………………………………………………….. 532
Basic
parameters
……………………………………………………………………………...……………..
532
BRDF
………………………………..…………………………………………………………...………..
573
Options ………………………….………………………………………………………………………….. 577

SUMMARY
XI






VRAY MATERIAL: VRayMtlWrapper …………………..……………………………………………….…….. 582

INTRODUCTION ………………..…………………………………………………………………………..
582


VRAY MATERIAL: VRayLightMtl
……………………………………..…………………………….…….. 583

PARAMETERS ………………………….………………………………………………………………………….. 583


VRAY MATERIAL: VRay2SidedMtl
…………………………………..……………………………….…….. 588

INTRODUCTION ………………..…………………………………………………………………………..
588

PARAMETERS ………………………….………………………………………………………………………….. 588


VRAY MATERIAL: VRayBlendMtl
…………………………………………..……………………….…….. 594

INTRODUCTION ………………..………………………………………………………………….………..
594

PARAMETERS ………………………….………………………………………………………………………….. 601


VRAY MATERIAL: VRayFastSSS
…………………………………………..……………………….…….. 608

INTRODUCTION ………………..………………………………………………………………….………..
608

PARAMETERS ………………………….………………………………………………………………………….. 608


VRAY MATERIAL: VRayOverrideMtl …………………………………………..……………………….…….. 614

INTRODUCTION ………………..………………………………………………………………….………..
614

PARAMETERS ………………………….………………………………………………………………………….. 614


VRAYMAP: VRayMap ……………..………..……………………………………..……………………….…….. 617

INTRODUCTION ………………..………………………………………………………………….………..
618

PARAMETERS ………………………….………………………………………………………………………….. 618
Reflection params
………..…………………………………………………………...…………….. 621
Refraction
params ……………..…………………………………………………………...………..
625


VRAYMAP: VRayHDRI
……………..………..……..……………………..……………………….…….. 631

INTRODUCTION ………………..………………………………………………………………….………..
631

PARAMETERS ………………………….………………………………………………………………………….. 638


VRAYMAP: VRayDirt ……………..………..……………………………………..……………………….…….. 647

INTRODUCTION ………………..………………………………………………………………….………..
647

PARAMETERS ………………………….………………………………………………………………………….. 650
XII
VRay 1.5 - THE COMPLETE GUIDE






VRAYMAP: VRayEdgeTex
……………..……………………………………..……………………….…….. 661

INTRODUCTION ………………..………………………………………………………………….………..
661

PARAMETERS ………………………….………………………………………………………………………….. 662


VRAYMAP: VRayBmpFilter
……………..……………………………………..……………………….…….. 666

INTRODUCTION ………………..………………………………………………………………….………..
666

PARAMETERS ………………………….………………………………………………………………………….. 669


VRAYMAP: VRayColor
……………..………..…………………………..……………………….…….... 672

INTRODUCTION ………………..………………………………………………………………….………..
672

PARAMETERS ………………………….………………………………………………………………………….. 673


VRAYMAP: VRayCompTex
……………..……………………………………..……………………….…….. 676

INTRODUCTION ………………..………………………………………………………………….………..
676

PARAMETERS ………………………….………………………………………………………………………….. 677





CHAPTER 6 – CAMERAS AND LIGHTS


THEORY
………………………………………………………………………………….…………..….. 684

THE CAMERA ………………………….....……………………………………………………………………….. 684

VIGNETTING EFFECT ………..………...……………………..………………………………………………….. 709

BOKEH EFFECT
………...………………………………………………………………………………….. 709

THE VIDEO CAMERA ………..………...…………………………………………..…………………………….. 710


VRAY CAMERA: VRayPhysicalCamera
……………..………..……………....………………….…….. 713

INTRODUCTION ………………..………………………………………………………………….………..
713

PARAMETERS ………………………….………………………………………………………………………….. 713
Basic parameters ……………..…..…………………………………………………………...…………….. 714
Bokeh effects
……………..…..…………………………………………………………...…………….. 736
Sampling ………..…………………………………………………………...…………………..…..
739
SUMMARY
XIII






VRAY LIGHT and VRAY SHADOWS ……………..………..……………....………………….…………..….. 741


TECHNICAL ILLUMINATION THEORY ………...……………………………………………………………….. 741
Geometric parameters
……………..…..………………………..………………………...…………….. 741
Physics parameters
………..…………………………………………………………...…………….. 744
Radiometric parameters Radiometric parameters ….…………………………...…………………..…..
746
Fotometric parameters
………..………..………………………………………...…………………..….. 748

3DS MAX LIGHTS
……………..….………………………………………………………………………….. 759


VRAYSHADOW ………………………………..………..……………....………………….…….. 762

INTRODUCTION ………………..………………………………………………………………….………..
762

PARAMETERS ………………………….………………………………………………………………………….. 763


VRAYLIGHT
………………………………..………..……………....………………….…………..….. 768

INTRODUCTION ………………..………………………………………………………………….………..
768

PARAMETERS ………………………….………………………………………………………………………….. 769
General ………………………………..…..………………………..………………………...…………….. 769
Intensity ………………………………..…..………………………..………………………...…………….. 776
Size ………………………………..…..………………………..………………………...……………..
790
Options ………………………………..…..………………………..………………………...…………….. 790
Sampling ……………..………..…..………………………..………………………...……………..
798
Dome light options
……………..…..………………………..………………………...…………….. 800


VRAYSUN and VRAYSKY
……………..………..………..……………....………………….…………..….. 810

INTRODUCTION ………………..………………………………………………………………….………..
810


PARAMETERS VRaySun
..……...………………………………………………………………………….. 813

PARAMETERS VRaySky
..……...………………………………………………………………………….. 819



CHAPTER 7 - VRay: OBJECT & ENVIRONMENT



VRAY OBJECTS
………………..…………………………………………………………………….…….. 824


VRAYPROXY ………………..………………..…………………………………………………………….…….. 825


INTRODUCTION ………………..…………………………………………………………………………..
825

PARAMETERS ………………………….………………………………………………………………………….. 831

NOTE ……………………..…………….…………………………………………………………………………..
832
XIV
VRay 1.5 - THE COMPLETE GUIDE






VRAYPLANE ………………..………………..…………………………………………………………….…….. 833


INTRODUCTION ………………..…………………………………………………………………………..
833

PARAMETERS ………………………….………………………………………………………………………….. 833



VRAYFUR
………………..………………..…………………………………………………………….…….. 835


INTRODUCTION ………………..…………………………………………………………………………..
835

PARAMETERS ………………………….………………………………………………………………………….. 836
Parameters ………………..……..…..………………………..………………………...……………..
836
Maps ………………………………..…..………………………..………………………...……………..
848
Viewport display …………………………..………………………..………………………...…………….. 754


VRAYTOON
………………………………………………..……………..…………….....………..………….... 857

INTRODUCTION ………………..…………………………………………………………………….……..
857

PARAMETERS ………………..……………..……………………………………………………………….…….. 858
Basic parameters ………..…………..…………………....…..…....………………………...………..…….. 858
Maps ………..…………..……………..……………....…..…....………………………...………..…….. 863


VRAYSPHEREFADE ………..……………………………..……………..…………….....………..………….... 869

INTRODUCTION ………………..…………………………………………………………………….……..
857

GENERAL ELEMENTS ………………..…………………………………………………………………….…….. 875

COMPOSITING BASIS ………………………………………………………………………………..…….…….. 875

PARAMETERS ……………………..…..…………………………………………………………………….…….. 879


CAPITOLO 8 - RENDER ELEMENTS



VRAY RENDER ELEMENTS ………..………………………………………………………….…………..….. 892

INTRODUCTION ...…………………………………………………………………………………………..
892

PARAMETERS ...……………..…………………………………………………………………………………….. 894
Render Elements
…………..…………………....…..…....………………………...………..…….. 907

COMPOSITING
...………………………………………………………………………………………….. 946
SUMMARY
XV





CAPITOLO 9 - UPDATES



VRay v1.5 RC3 ………..…………………………………………………………………………….…………..….. 952

INTRODUCTION ...…………………………………………………………………………………………..
952

PARAMETERS ...……………..…………………………………………………………………………………….. 953
Frame buffer rollout
…………..……………..………....…....………………………...………..…….. 953
VFB …………..……………..................…....…………………………………………...………..……..
953
Image sampler (Antialiasing)
.……………..…………..…....…....……………………………..…….. 953
Adaptive rQMC (Antialiasing)
……………..…………...…....…....……………………………..…….. 954
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Irradiance Map …….………..……....……………..………………....……………………………..…….. 958
Light cache …….…………………………..………....…....……….......……………………………..…….. 963
rQMC Sampler ………………...……..…………..…..................…....……………………………..…….. 963
Color Mapping …….………..……..........…………..………..……....……………………………..…….. 964


VRay v1.5 FINAL ……..…………………………………………………………………………….…………..….. 965

INTRODUCTION ...…………………………………………………………………………………………..
967

PARAMETERS ...……………..…………………………………………………………………………………….. 967
New Render Elements
…………………..………….....…………....…...………..……...………..…….. 967
Quad menu
…………..……………..…..................…....……………………………...………..…….. 971
Irradiance Map .……………..……..............................................…....……………………………..…….. 972
Sampling ……………..….…....…....………………………………………………..………..…….. 973
Legacy models e Use 3ds Max photometric scale
………..…..…....……………………………..…….. 974
VRayLight …….………..……....…....…………………..……………………………………..…….. 976
VRayPhysicalCamera …….………..……....…....………………..……………………………....…….. 979
VRayProxy …….………..……....……………………………......……………………………..…….. 982
Textures and shaders: VRayHDRI, VRayMtl, VRayDirt, VRayFastSSS, VRayEdgesTex
..…….... 982
Color Mapping ………………...……..……..................…....…………………………………………….. 990
Renderer …….………..……..........…………..……....………………..……………………..…….. 993


VRay for Cinema4D…..…………………………………………………………………………….…………..….. 995

INTRODUCTION ...…………………………………………………………………………………………..
995

PARAMETERS ...……………..…………………………………………………………………………………….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx







XVI
VRay 1.5 - THE COMPLETE GUIDE


Document Outline