VRay 1.5: THE COMPLETE GUIDE
VRay 1.5:
THE COMPLETE
GUIDE
Francesco Legrenzi
SUMMARY
CHAPTER 1 - Introduction
GENERAL …………………………………………………………………………………………….………..
1
About the author
………………………………………………………………………….……….. 1
Acknowledgments …..…………………………………………………………………….…………
2
Preface
………………………………………………………………………………….…………
3
About
the
book
……………………………………………………………………….…………..
3
Structure of the book
……………………………………………………………………….………….. 4
Getting the most from the book
……………………………………………………………….………… 4
Attached
DVD-ROM
……………………………………………………………………….………….. 4
What is VRay? ………………………………………………………………………………….………… 5
VRay and the hardware ……………………………………………………………………….………….. 5
The book’s webpage
……………………………………………………………………….………….. 7
VRAY AND THE INTERFACE ……………………………………………………………………….………….. 8
ORGANIZATION AND AIM OF THE BOOK
……………………………………………………….……….. 13
CHAPTER 2 – The complete story of computer graphics
THE GENERAL STORY
……………………………………………………………….………………….. 16
1200
b.c. ………………………………………………...…………………………………………..
16
1500 a.d.
………………………………………………...………………………………………….. 17
1600 a.d.
………………………………………………...………………………………………….. 18
1800 a.d.
………………………………………………...………………………………………….. 19
1900 a.d.
………………………………………………...………………………………………….. 25
1910 a.d.
………………………………………………...………………………………………….. 27
1930 a.d.
………………………………………………...………………………………………….. 29
1940 a.d.
………………………………………………...………………………………………….. 32
1950 a.d.
………………………………………………...………………………………………….. 39
1955 a.d.
………………………………………………...………………………………………….. 44
1960 a.d.
………………………………………………...………………………………………….. 49
1965 a.d.
………………………………………………...………………………………………….. 54
1970 a.d.
………………………………………………...………………………………………….. 61
1975 a.d.
………………………………………………...………………………………………….. 68
1980 a.d.
………………………………………………...………………………………………….. 79
1985 a.d.
………………………………………………...………………………………………….. 93
1990 a.d.
………………………………………………...………………………………………….. 108
1995 a.d.
………………………………………………...………………………………………….. 114
2000 a.d.
………………………………………………...………………………………………….. 122
2005 a.d.
………………………………………………...………………………………………….. 126
THE STORY OF VRAY …………………………...……………………………………………………………….. 134
2001 a.d.
………………………………………………...………………………………………….. 134
2003 a.d.
………………………………………………...………………………………………….. 138
2004 a.d.
………………………………………………...………………………………………….. 139
2005 a.d.
………………………………………………...………………………………………….. 142
2006 a.d.
………………………………………………...………………………………………….. 144
SUMMARY
VII
CHAPTER 3 - VRay: Renderer PART 1
VRAY: FRAME BUFFER …………………………………………………………………………………..
148
INTRODUCTION ………………..…………………………………………………………………………..
148
PARAMETERS ………………………….………………………………………………………………………….. 149
Frame
buffer
……………………………………………………………………………...……………..
149
Frame buffer toolbar
………………………………..………………………………………...……….. 150
Frame buffer shortcut
………………………………………………………………………………….. 152
VRAY: GLOBAL SWITCHES …………………………………………………………………………………..
154
INTRODUCTION ………………..…………………………………………………………………………..
154
PARAMETERS ………………………….………………………………………………………………………….. 154
Geometry
……………………………………………………………………………...……………..
154
Lighting
………………………..………………..………………………………………...………..
154
Materials …………...………………………………………………………………………………..
156
Indirect
illumination
……...………..………………..……………………...………………...……….. 158
Raytracing …………...........…………………………………………………………………………..
159
VRAY: IMAGE SAMPLER (Antialiasing)
……………………………………………………………….. 160
INTRODUCTION ………………..…………………………………………………………………………..
160
PARAMETERS ………………………….………………………………………………………………………….. 163
Image
sampler
……………………………………………………………………………...……………..
163
Antialiasing filter
…………………………………………………………………...……..……….. 165
NOTE ………………………….………………………………………..…………………………………………..
166
EXAMPLES ………..……….………………………………………..…………………………………………..
167
Example 1: what is antialiasing …………………………………………………………...……………..
167
Example 2: Adaptive subdivision sampler …………………………..……………………...……………..
167
Example 3: Adaptive QMC sampler …………………………………….…………...……………..
168
Example 4: DOF, bump e textures …………...…………………...…………..……………...…………….. 169
Example 5: DOF e textures procedurali ………………………..………………………...……………..
173
Example 6: scene without textures and DOF
….…..………………………………...…………….. 179
Example 7: textures and antialiasing
..………………………………………………...…………….. 185
Example 8: Object outline and normal ……………..…………………………………...…………….. 191
Example 9: random antialiasing
………………………………………………..……..…...…………….. 194
Example 10: the filters
…………………………………………………………..………...…………….. 195
Example 11: moire effect ………………………………………..………...……………………………….. 203
VRAY: GLOBAL ILLUMINATION (GI)
……………………………………………………………….. 209
INTRODUCTION ………………..…………………………………………………………………………..
209
CALCULATION METHODS FOR THE GI .……………………………………………………………….. 213
Exact and approximate calculation methods ………………………..………………………...…………….. 214
Shooting methods vs. Gathering methods
………………………………………………...……..……….. 215
Approximate methods: Dependent view v independent View …………..………………………..……….. 217
Methods supported by VRay
…………………………………………..……………….…………….. 218
VIII
VRay 1.5 - THE COMPLETE GUIDE
GLOBAL ILLUMINATION (GI) IN VRAY
………………………….…………………………………….. 219
PARAMETERS ……………………………………………………………….…………………………………….. 222
GI
caustics
…………………………………………………....………………………...……………..
222
Post-processing ………………………………………………..…………………………...……..……….. 223
Primary
bounces
………………………………………………………….………………………..………..
224
Secondary bounces
…………………..………………………………..……………….…………….. 225
METHOD ASSOCIATIONS
…………………………………………….…………………………………….. 225
ANIMATION ……………………………………………………………….……………………………………..
226
VRAY: quasi-Monte Carlo (QMC)
……………………………………………………………...………….. 228
INTRODUCTION ………………..…………………………………………………………………….……..
228
PARAMETERS ………………………….………………………………………………………………………….. 228
VRAY: IRRADIANCE MAP (IM)
……………………………………………………………...………….. 233
INTRODUCTION ………………..…………………………………………………………………….……..
233
PARAMETERS ………………………….………………………………………………………………………….. 234
Basic parameters ………..…………………..……………………....………………………...…………….. 235
Advanced option
...……...……………………………..…………………………...……..……….. 250
Mode
………..………………………………………………………….………………………..………..
260
On render end
………..…………………..………………………………..……………….…………….. 264
METHOD ASSOCIATIONS
……………………….………………………………………………………….. 265
VRAY: PHOTON MAP (PM)
………………………………………………………………..……...………….. 272
INTRODUCTION ………………..…………………………………………………………………….……..
272
PARAMETERS ………………………….………………………………………………………………………….. 276
NOTE …………………..……………….…………………………………………………………………………..
285
METHOD ASSOCIATIONS
…………………….…………………………………………………………….. 286
VRAY: LIGHT CACHE (LC)
………………………………………………………………..……...………….. 293
INTRODUCTION ………………..…………………………………………………………………….……..
293
PARAMETERS ………………………….………………………………………………………………………….. 294
Calculation parameters
………..………....……………………....………………………...…………….. 294
Reconstruction parameters
...……...……………..……..…………………………...……..……….. 301
Mode
………..………………………………………………………….………………………..………..
305
On render end
………..…………………..………………………………..……………….…………….. 310
METHOD ASSOCIATIONS
…………………….…………………………………………………………….. 311
SUMMARY
IX
CAPITOLO 4 - VRay: Renderer
PART 2
VRAY: ENVIRONMENT
………………………………………………………………..……...………….. 326
INTRODUCTION ………………..…………………………………………………………………….……..
326
PARAMETERS ………………………….………………………………………………………………………….. 328
GI Environment (skylight)
………....……………………....………………………...…………….. 328
Reflection/refraction Environment ……………………..……..…....………………………...…………….. 331
VRAY: CAUSTICS
……………………..…………………………………………………..……...………….. 335
INTRODUCTION ………………..…………………………………………………………………….……..
335
PARAMETERS ………………………….………………………………………………………………………….. 339
Rollout VRay:Caustics
…………..……....……………………....………………………...…………….. 343
Mode ………………………………………………..……..…....………………………...………..…….. 348
On render end
……………………………..………..……..…....………………………...………..…….. 348
VRAY: rQMC SAMPLER
……………………..…………………………..……………..……...………….. 350
INTRODUCTION ………………..…………………………………………………………………….……..
350
PARAMETERS ………………………….………………………………………………………………………….. 351
NOTE ………………………….………………………………………………………………………..…………..
356
VRAY: COLOR MAPPING
……………………..…………………………..……………..……...………….. 357
INTRODUCTION ………………..…………………………………………………………………….……..
357
PARAMETERS ………………………….………………………………………………………………………….. 359
THE LIGHT
………………………….………………………………………………………………………….. 363
Color’s features …………..……....……………………....………………………...………………..…….. 369
Color’s spaces
………..……………………………..……..…....………………………...………..…….. 371
Colors and computer
………………..…..………..……..…....………………………...………..…….. 372
The screen and its characteristics ………....……………………....………………………...…………….. 375
Color’s management in digital environment………….…………….…………………...…………....…….. 382
Screen calibration
…………………………..…....……………………………...…......……..…….. 386
Work spaces
………....………………………………………....………………………...…………….. 391
Color management in Photoshop ……………………….…………….…………………...………..…….. 394
Self-printing and laboratory printing
…………..……..…....………………………...………..…….. 402
Conclusions
……………………………..………..……..…....………………………...………..…….. 403
LINEAR WORK FLOW (LWF) ……………….………………………………………………………………….. 404
VRay 1.5 RC2
………………………………….………………………………………………………………….. 415
X
VRay 1.5 - THE COMPLETE GUIDE
VRAY: CAMERA
……………………..…………………………..……………..…………….....………….. 422
INTRODUCTION ………………..…………………………………………………………………….……..
422
PARAMETERS ………………..……………..……………………………………………………………….…….. 422
Camera type
…………..……………………………..…..…....………………………...………..…….. 426
Depth of field (DOF)
……………..……..………..……..…....………………………...………..…….. 438
Motion blur (MB)
……………..……..………..……..…....………………………...………..…….. 445
VRAY: DEFAULT DISPLACEMENT ……………………………..……………..…………….....………..….. 451
INTRODUCTION ………………..…………………………………………………………………….……..
451
PARAMETERS ………………..……………..……………………………………………………………….…….. 453
VRAY: VRAY DISPLACEMENT MOD ……………………………..……………..…………….....………..….. 464
INTRODUCTION ………………..…………………………………………………………………….……..
464
PARAMETERS ………………..……………..……………………………………………………………….…….. 464
Type …………..……………………………………....…..…....………………………...………..…….. 464
2D mapping
……………..……..………..……………....…....………………………...………..…….. 482
3D mapping/subdivs
……………..……..………..……..…....………………………...………..…….. 484
VRAY: SYSTEM
………………………………………………..……………..…………….....………..….. 490
INTRODUCTION ………………..…………………………………………………………………….……..
490
PARAMETERS ………………..……………..……………………………………………………………….…….. 491
Raycaster params
………..……………………....…..…....………………………...………..…….. 491
Render region division
……………..……..……………....…....………………………...………..…….. 503
Frame stamp
……………..……..………..……..…....…………………………..……...………..…….. 508
Distribuite rendering
………..……………………....…..…....………………………...………..…….. 510
VRay log
……………..……..……………....…....……………..…………………...………..…….. 512
Miscellaneous options
……………..……..……..…....…………………………..……...………..…….. 513
CAPITOLO 5 - VRay: MATERIALI E MAPPE
VRAY MATERIAL: VRayMtl …………………………………………………………………………….…….. 531
INTRODUCTION ………………..…………………………………………………………………………..
531
PARAMETERS ………………………….………………………………………………………………………….. 532
Basic
parameters
……………………………………………………………………………...……………..
532
BRDF
………………………………..…………………………………………………………...………..
573
Options ………………………….………………………………………………………………………….. 577
SUMMARY
XI
VRAY MATERIAL: VRayMtlWrapper …………………..……………………………………………….…….. 582
INTRODUCTION ………………..…………………………………………………………………………..
582
VRAY MATERIAL: VRayLightMtl
……………………………………..…………………………….…….. 583
PARAMETERS ………………………….………………………………………………………………………….. 583
VRAY MATERIAL: VRay2SidedMtl
…………………………………..……………………………….…….. 588
INTRODUCTION ………………..…………………………………………………………………………..
588
PARAMETERS ………………………….………………………………………………………………………….. 588
VRAY MATERIAL: VRayBlendMtl
…………………………………………..……………………….…….. 594
INTRODUCTION ………………..………………………………………………………………….………..
594
PARAMETERS ………………………….………………………………………………………………………….. 601
VRAY MATERIAL: VRayFastSSS
…………………………………………..……………………….…….. 608
INTRODUCTION ………………..………………………………………………………………….………..
608
PARAMETERS ………………………….………………………………………………………………………….. 608
VRAY MATERIAL: VRayOverrideMtl …………………………………………..……………………….…….. 614
INTRODUCTION ………………..………………………………………………………………….………..
614
PARAMETERS ………………………….………………………………………………………………………….. 614
VRAYMAP: VRayMap ……………..………..……………………………………..……………………….…….. 617
INTRODUCTION ………………..………………………………………………………………….………..
618
PARAMETERS ………………………….………………………………………………………………………….. 618
Reflection params
………..…………………………………………………………...…………….. 621
Refraction
params ……………..…………………………………………………………...………..
625
VRAYMAP: VRayHDRI
……………..………..……..……………………..……………………….…….. 631
INTRODUCTION ………………..………………………………………………………………….………..
631
PARAMETERS ………………………….………………………………………………………………………….. 638
VRAYMAP: VRayDirt ……………..………..……………………………………..……………………….…….. 647
INTRODUCTION ………………..………………………………………………………………….………..
647
PARAMETERS ………………………….………………………………………………………………………….. 650
XII
VRay 1.5 - THE COMPLETE GUIDE
VRAYMAP: VRayEdgeTex
……………..……………………………………..……………………….…….. 661
INTRODUCTION ………………..………………………………………………………………….………..
661
PARAMETERS ………………………….………………………………………………………………………….. 662
VRAYMAP: VRayBmpFilter
……………..……………………………………..……………………….…….. 666
INTRODUCTION ………………..………………………………………………………………….………..
666
PARAMETERS ………………………….………………………………………………………………………….. 669
VRAYMAP: VRayColor
……………..………..…………………………..……………………….…….... 672
INTRODUCTION ………………..………………………………………………………………….………..
672
PARAMETERS ………………………….………………………………………………………………………….. 673
VRAYMAP: VRayCompTex
……………..……………………………………..……………………….…….. 676
INTRODUCTION ………………..………………………………………………………………….………..
676
PARAMETERS ………………………….………………………………………………………………………….. 677
CHAPTER 6 – CAMERAS AND LIGHTS
THEORY
………………………………………………………………………………….…………..….. 684
THE CAMERA ………………………….....……………………………………………………………………….. 684
VIGNETTING EFFECT ………..………...……………………..………………………………………………….. 709
BOKEH EFFECT
………...………………………………………………………………………………….. 709
THE VIDEO CAMERA ………..………...…………………………………………..…………………………….. 710
VRAY CAMERA: VRayPhysicalCamera
……………..………..……………....………………….…….. 713
INTRODUCTION ………………..………………………………………………………………….………..
713
PARAMETERS ………………………….………………………………………………………………………….. 713
Basic parameters ……………..…..…………………………………………………………...…………….. 714
Bokeh effects
……………..…..…………………………………………………………...…………….. 736
Sampling ………..…………………………………………………………...…………………..…..
739
SUMMARY
XIII
VRAY LIGHT and VRAY SHADOWS ……………..………..……………....………………….…………..….. 741
TECHNICAL ILLUMINATION THEORY ………...……………………………………………………………….. 741
Geometric parameters
……………..…..………………………..………………………...…………….. 741
Physics parameters
………..…………………………………………………………...…………….. 744
Radiometric parameters Radiometric parameters ….…………………………...…………………..…..
746
Fotometric parameters
………..………..………………………………………...…………………..….. 748
3DS MAX LIGHTS
……………..….………………………………………………………………………….. 759
VRAYSHADOW ………………………………..………..……………....………………….…….. 762
INTRODUCTION ………………..………………………………………………………………….………..
762
PARAMETERS ………………………….………………………………………………………………………….. 763
VRAYLIGHT
………………………………..………..……………....………………….…………..….. 768
INTRODUCTION ………………..………………………………………………………………….………..
768
PARAMETERS ………………………….………………………………………………………………………….. 769
General ………………………………..…..………………………..………………………...…………….. 769
Intensity ………………………………..…..………………………..………………………...…………….. 776
Size ………………………………..…..………………………..………………………...……………..
790
Options ………………………………..…..………………………..………………………...…………….. 790
Sampling ……………..………..…..………………………..………………………...……………..
798
Dome light options
……………..…..………………………..………………………...…………….. 800
VRAYSUN and VRAYSKY
……………..………..………..……………....………………….…………..….. 810
INTRODUCTION ………………..………………………………………………………………….………..
810
PARAMETERS VRaySun
..……...………………………………………………………………………….. 813
PARAMETERS VRaySky
..……...………………………………………………………………………….. 819
CHAPTER 7 - VRay: OBJECT & ENVIRONMENT
VRAY OBJECTS
………………..…………………………………………………………………….…….. 824
VRAYPROXY ………………..………………..…………………………………………………………….…….. 825
INTRODUCTION ………………..…………………………………………………………………………..
825
PARAMETERS ………………………….………………………………………………………………………….. 831
NOTE ……………………..…………….…………………………………………………………………………..
832
XIV
VRay 1.5 - THE COMPLETE GUIDE
VRAYPLANE ………………..………………..…………………………………………………………….…….. 833
INTRODUCTION ………………..…………………………………………………………………………..
833
PARAMETERS ………………………….………………………………………………………………………….. 833
VRAYFUR
………………..………………..…………………………………………………………….…….. 835
INTRODUCTION ………………..…………………………………………………………………………..
835
PARAMETERS ………………………….………………………………………………………………………….. 836
Parameters ………………..……..…..………………………..………………………...……………..
836
Maps ………………………………..…..………………………..………………………...……………..
848
Viewport display …………………………..………………………..………………………...…………….. 754
VRAYTOON
………………………………………………..……………..…………….....………..………….... 857
INTRODUCTION ………………..…………………………………………………………………….……..
857
PARAMETERS ………………..……………..……………………………………………………………….…….. 858
Basic parameters ………..…………..…………………....…..…....………………………...………..…….. 858
Maps ………..…………..……………..……………....…..…....………………………...………..…….. 863
VRAYSPHEREFADE ………..……………………………..……………..…………….....………..………….... 869
INTRODUCTION ………………..…………………………………………………………………….……..
857
GENERAL ELEMENTS ………………..…………………………………………………………………….…….. 875
COMPOSITING BASIS ………………………………………………………………………………..…….…….. 875
PARAMETERS ……………………..…..…………………………………………………………………….…….. 879
CAPITOLO 8 - RENDER ELEMENTS
VRAY RENDER ELEMENTS ………..………………………………………………………….…………..….. 892
INTRODUCTION ...…………………………………………………………………………………………..
892
PARAMETERS ...……………..…………………………………………………………………………………….. 894
Render Elements
…………..…………………....…..…....………………………...………..…….. 907
COMPOSITING
...………………………………………………………………………………………….. 946
SUMMARY
XV
CAPITOLO 9 - UPDATES
VRay v1.5 RC3 ………..…………………………………………………………………………….…………..….. 952
INTRODUCTION ...…………………………………………………………………………………………..
952
PARAMETERS ...……………..…………………………………………………………………………………….. 953
Frame buffer rollout
…………..……………..………....…....………………………...………..…….. 953
VFB …………..……………..................…....…………………………………………...………..……..
953
Image sampler (Antialiasing)
.……………..…………..…....…....……………………………..…….. 953
Adaptive rQMC (Antialiasing)
……………..…………...…....…....……………………………..…….. 954
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Adaptive subdivision (Antialiasing) …….………..……....…....……………………………..…….. 956
Irradiance Map …….………..……....……………..………………....……………………………..…….. 958
Light cache …….…………………………..………....…....……….......……………………………..…….. 963
rQMC Sampler ………………...……..…………..…..................…....……………………………..…….. 963
Color Mapping …….………..……..........…………..………..……....……………………………..…….. 964
VRay v1.5 FINAL ……..…………………………………………………………………………….…………..….. 965
INTRODUCTION ...…………………………………………………………………………………………..
967
PARAMETERS ...……………..…………………………………………………………………………………….. 967
New Render Elements
…………………..………….....…………....…...………..……...………..…….. 967
Quad menu
…………..……………..…..................…....……………………………...………..…….. 971
Irradiance Map .……………..……..............................................…....……………………………..…….. 972
Sampling ……………..….…....…....………………………………………………..………..…….. 973
Legacy models e Use 3ds Max photometric scale
………..…..…....……………………………..…….. 974
VRayLight …….………..……....…....…………………..……………………………………..…….. 976
VRayPhysicalCamera …….………..……....…....………………..……………………………....…….. 979
VRayProxy …….………..……....……………………………......……………………………..…….. 982
Textures and shaders: VRayHDRI, VRayMtl, VRayDirt, VRayFastSSS, VRayEdgesTex
..…….... 982
Color Mapping ………………...……..……..................…....…………………………………………….. 990
Renderer …….………..……..........…………..……....………………..……………………..…….. 993
VRay for Cinema4D…..…………………………………………………………………………….…………..….. 995
INTRODUCTION ...…………………………………………………………………………………………..
995
PARAMETERS ...……………..…………………………………………………………………………………….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
Wip ……………………………………..………….....…………....…...………..……...………..…….. xxx
XVI
VRay 1.5 - THE COMPLETE GUIDE
Document Outline
- 01 - a - Summary - Part 1 - TRADOTTO quasi OK.pdf
- VRay 1.5 - The Complete Guide.pdf
- 01 - b - Summary - Part 1 - TRADOTTO OK!.pdf
- 02 - Summary - Part 2 - TRADOTTO OK!.pdf