Pixar/'s RenderMan Certified Courseware Contents
Pixar’s RenderMan Certifi ed Courseware
Contents
Fundamentals
This section of the Courseware describes the theory behind Pixar’s RenderMan®
The Fundamentals lay the foundation needed to understand how RenderMan Studio
functions internally. It is important to work through this section as the understanding
you gain will help you work more effi ciently and diagnose problems when you start to
use RenderMan in production.
Introduction to RenderMan Studio
•
Studio Overview
•
Overview of the Render Settings
•
Introduction to Slim
•
Introduction to “it”
•
Introduction to Alfred
RenderMan Under the Hood
•
RenderMan, PRMan, the RiSpec, and RenderMan Studio
•
REYES - RenderMan Under the Hood
RIB - The Backbone of it All
•
RIB - RenderMan’s Scene Description Language
•
RenderMan Options and Attributes
•
A RIB File, Line by Line
•
RIB Archiving
•
Procedural RIB
Scene
•
Cameras
•
Motion Blur
Shading
•
Intro to Shading
•
Slim and Hypershade
•
Raytracing Fundamentals
•
PointBased Occlusion and Color Bleeding
•
Subsurface Scattering
Passes Baking and Reuse
•
Passes in RenderMan
•
Map Generation
•
Baking In RenderMan
•
More on Point Clouds and Brick Maps
Lighting and Rendering
•
All About the RenderMan Environment Light
•
Occlusion and Image-Based Lighting
•
Secondary Outputs And AOVs
Additional Features
•
Level of Detail
•
Primitive Variables
•
Deep Shadows
•
Statistics
© Disney / Pixar. Courseware developed in partnership with Escape Studios.
How To’s - Introductory
Introductory HowTos provide concise tutorials that demonstrate accessing
RenderMan functionality through the Studio interface. The HowTos are designed to
guide you through the techniques used to achieve certain effects.
Lighting
•
Rendering with Image based lighting
•
Using Shadows
•
Color Bleeding
•
Ambient Occlusion
•
Approximate Occlusion And Color Bleeding Custom Light Shaders
Slim
•
Creating Networks with Slim
•
Using Primitive Variables with Slim
•
Using AOVs
•
Outputting Index Passes
Shading
•
Displacement I , II
•
Subsurface Scattering
•
Fog and Atmospheric Effects
•
Writing and Compiling a Simple Shader
RIB Archiving
•
Viewing Your Scene RIB
•
Introduction To RIB Archiving
•
Animating RIB Archives
Alfred
•
Dispatching to Alfred
• Outputs and Passes
•
Using Secondary Outputs
•
Outputting ZDepth
•
Introduction to Adaptor Workfl ow
•
Continuing with Adaptors
•
Faking Refl ections
•
Pass Management Tool
Rendering
•
Motion Blur and Depth of Field
•
Particles
•
Curves
•
Intro to Raytracing
•
Raytracing Caustics
•
Rendering Fur
•
Texture Baking
Advanced Features
•
Brickmaps I, II
•
Shared Geometirc Attirbutes
•
CSG
•
Primitive Variables
•
Level of Detail
•
Brickmaps for LOD
© Disney / Pixar. Courseware developed in partnership with Escape Studios.
How To’s - Advanced
Advanced HowTos walk through more involved examples of VFX production work.
They typically combine a number of the techniques covered in the fundamentals and
introductory HowTos, to solve challenging effects problems. These tutorials generally
require a familiarity with MEL and possibly other scripting languages.
VFX
•
Leaves
•
Raindrops On Glass
•
Impacts On Glass
•
Winged Lion
•
Creating and Rendering a Spider Web
Slim and RSL
•
Using SL boxes in Slim
•
Programmable Ray Tracing I: Rayinfo
•
Programmable Ray Tracing II: Gather
•
Writing a Simple Slim Template
•
Writing a Cook-Torrance Surface Shader
•
Writing a BRDF Template
Miscellaneous Techniques
•
Footprint in the Snow
•
Refl ection Occlusion
•
String Primitive Variables
Procedurals
•
Introduction to Run Programs
•
Procedural ‘Run Program’ 2: Visualizing External Datasets
“it” - Pixar’s Imaging Tool
•
Introduction to Iceman Scripting
•
Adding a Custom Slate with IceMan
•
Accumulating Depthmaps with IceMan
© Disney / Pixar. Courseware developed in partnership with Escape Studios.
Production Examples
Pixar Animation Studios
•
Inside Pixar’s Shorts
•
Fur in Ratatouille
•
Inside the Ratatouille Kitchen
• Shading Food in Ratatouille
• Lighting Food in Ratatouille
•
Fast, Soft Refections Using Radiance Caches
•
RenderMan in Pixar’s Pipeline
•
Finding Nemo - Shading a Coral Reef
Industrial Light And Magic
•
RenderMan Inside Industrial Light and Magic
Sony Pictures Imageworks
•
Wave Effects and Shading on Surf’s Up
•
RenderMan on Film
FramestoreCFC
•
Children of Men
Weta Digital
•
Shading Fur in King Kong
Disney Feature Animation
•
RenderMan In Production at WDFA
Peter Crowther Associates
• RenderMan
in
Print
© Disney / Pixar. Courseware developed in partnership with Escape Studios.
Library - Literature
Siggraph RenderMan Course Notes Breakdown
•
Siggraph 2006 paper
•
Siggraph 2003 paper
•
Siggraph 2002 paper
•
Siggraph 2001 paper
•
Siggraph 2000 paper
•
Siggraph 1998 paper
•
Siggraph 1995 paper
Publications
•
Classic CG Papers
RenderMan and Scripting References
•
Application Notes
•
Slim Template Reference
•
TCL Syntax Reference
•
Cheat Sheet
General Reference
•
Shader Global Variables Tables
•
Resolution Table
© Disney / Pixar. Courseware developed in partnership with Escape Studios.