Original PDF Flash format Captivate-Templates  


Captivate Templates







Captivate 3
Templates

Covering Captivate
Foundation Skills











Lodestone Digital, LLC
5605 Seventy-Seven Center Dr.
STE 285
Charlotte, NC 28217






Trademarks
Lodestone digital, LLC and the Lodestone logo are registered trademarks Lodestone Digital, LLC. Other product names,
logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or
trademarks of Lodestone Digital, LLC or other entities and may be registered in certain jurisdictions including
internationally.

Captivate, Premiere, Visual Communicator, Flash, Photoshop, Il ustrator, Connect, Dreamweaver, Flex, Air, RoboHelp,
and FrameMaker are registered trademarks or trademarks of Adobe Systems, Inc. and maybe registered in the United
States or any other jurisdictions including international y.

Third Party Information
This guide contains links to third party websites that are not under the control of Lodestone Digital, and Lodestone
Digital is not responsible for the content of any linked site. If you access a third-party website mentioned in this
manual, then you do so at your own risk. Lodestone digital provides these links only as a convenience, and in the
inclusion of the link does not imply that lodestone digital endorses or access any responsibility for the content on those
third-party sites.

Copyright
Copyright © 2008 Lodestone Digital, LLC
Al rights reserved.

No part of this publication may be reproduced, transmitted, or translated in any form or by any means, electronic,
mechanical, photocopying, manual, optical, recording, or otherwise, outside a license agreement accompanying these
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Information in this manual may change without notice and does not represent a commitment on the part of Lodestone
Digital, LLC.

Notice
Information in this training manual is distributed on “AS IS” basis all without warranty of any kind, either express or
implied. While every precaution has been taken in the preparation of these materials, Lodestone Digital, LLC shall not
have any liability to any person or entity with the respect to liability, loss, or damage caused or al eged to be caused
directly or indirectly by the instructions contained in these materials or other computer software and hardware
products described herein.



Captivate 3 Templates
First Edition: June 2008

By Josh Cavalier

Lodestone Digital, LLC
5605 Seventy-Seven Center Dr.
Charlotte, NC 28217




Table of Contents
Lesson 1: Captivate Workflow Essentials ...................................................................................... 2
The Captivate Creation Process ....................................................................................................................... 2
Inputs and Outputs .......................................................................................................................................... 3
The ADDIE Model and Captivate ...................................................................................................................... 5
The Relationship Between Captivate and Flash ............................................................................................... 6
Technical Considerations ................................................................................................................................. 7
ELearning Style Guidelines ............................................................................................................................... 9
Using Captivate Templates .............................................................................................................................. 9
Lesson 2: Templates ................................................................................................................... 10
Template Overview ........................................................................................................................................ 11
What is in a Captivate Template .................................................................................................................... 13
Template Elements: Background Artwork ..................................................................................................... 16
Template Elements: Captions ........................................................................................................................ 18
Template Elements: Titles .............................................................................................................................. 20
Template Elements: Skin ................................................................................................................................ 21


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iii




Introduction

About Lodestone Digital
Lodestone Digital was founded in 1998 by Josh Cavalier with three iMac computers in a two
bedroom apartment. Since day one our passion at Lodestone Digital is to transfer our love and
knowledge of software applications to our students to make them more productive. From our
simple beginnings, Lodestone has grown to five public training centers and trains thousands of
students a year. Lodestone Digital has been a valuable education resource for large corporations,
government agencies, higher education institutions, and creative companies.
Lodestone Digital’s numerous training services include public classes, private classes, and
consulting services. In addition, Lodestone creates training manuals and videos that focus on
creation workflow and practical student files.
About Lodestone Digital Books
Lodestone Digital books and training manuals connect the dots when it comes to cohesive
workflow solutions. Each of our software training titles can be used independently or together for a
richer experience. Our current line of manuals use the fictional company called “CRISP Organic
Foods” for all the training assets. By maintaining consistency of student files across all of our
training manuals you see the relationships between the software applications. Our lesson formats
are based on solid instructional design principles that allow structured and exploratory learning.
About Josh Cavalier
Josh Cavalier has been working and teaching in the field digital media content creation since 1992.
As an art director for eLearning development firm Handshaw, Josh transitioned the company’s
media production from CDROM to web delivery. There he worked on large eLearning initiatives for
some of the largest financial institution in the US.
He is author of Dreamweaver MX Magic (New Riders) and has produced training videos for
numerous New Riders books. Josh has presented at numerous industry events including Flash
Forward, Adobe MAX and NAB. Josh currently lives in Charlotte, NC with his wife and son. They love
family outings to the beach and mountains.


Captivate Templates





Lesson 1:
Captivate Workflow
Essentials

In this lesson you will get an overview of Adobe Captivate and how it fits into a cohesive eLearning
development workflow. Everything you create as a Captivate Developer is based upon very specific
inputs and outputs. By understanding the capabilities of Adobe Captivate, you will be able to easily
map out how you will be creating and publishing your content.
This lesson covers the following concepts:
• The Captivate Creation Process
• Input and Outputs
• The ADDIE Process
• The Relationship Between Captivate and Adobe Flash
• ELearning Style Guidelines
• Technical Considerations
• Using Captivate Templates
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© Lodestone Digital, LLC


Captivate 3 Fundamentals
The Captivate Creation Process


The Captivate Creation Process
Adobe Captivate plays a very important role in the creation of eLearning content. Captivate serves
as a content creation program and a compositing program for supplied content from subject
matter experts (SME), and instructional designers (ID). As you can see from the above illustration,
SMEs and IDs create and gather various forms of media. This could be Microsoft Word documents,
Excel spreadsheets, PDF files, PowerPoint files, MP3 files and JPEG artwork.
In the hands of a Captivate developer, the supplied content is assembled together inside the
Captivate environment. In addition, Captivate can record demonstrations and interactive
simulations that will be part of the content mix.
Once Captivate development is complete, the necessary media outputs are created by the
Captivate developer. The output files can be delivered via SWF and HTML files for web delivery, as
a Microsoft Word document, CD-ROM, or even delivery to an Apple iPod.
Adobe Captivate accelerates the development process by building learning interactions quickly and
creates flexibility for various output types.
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© Lodestone Digital, LLC

Lesson 1: Captivate Workflow Essentials
Inputs and Outputs
Captivate Inputs
As part the project planning process you
need to identify specific inputs, or
content that will be used as content in
your Captivate presentation.
Text, graphics, audio and video come
from various sources, and it’s to your
advantage to figure out the file formats
you'll be working with before you start
development.
Captivate easily imports PowerPoint files
(.PPT and .PPTX), audio formats like MP3
and WAV, JPEG, GIF and PNG for images
and even Flash Video (.FLV). Keep in mind
that you may get content from a
Microsoft Word file, PDF, e-mails, raw
video, and other files that may not
directly import into the Captivate
environment. You want make sure you
have a game plan together for importing
content into Captivate – no surprises here!

Captivate Outputs
As part of the content creation process it is
essential to understand what types of
media outputs you will be creating from
Captivate.
For example, you may find out that part of
your audience is not connected to the
Internet. So you will need to deliver via the
web, CD-ROM or DVD-ROM.


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Captivate 3 Fundamentals
Captivate is very adept at creating content in various formats. Below is a list of Captivate outputs.
1. Flash (.SWF)/HTML
• Software Demonstrations/Simulations
• Soft skill/Branching
• Presentations/Image Shows
• Quizzes
• Animations
• Simple Games
2. Flash Executable File (.EXE) – CDROM / DVDROM Delivery
3. Word Documents
4. Adobe Acrobat Connect
5. Video iPod/Zune (a little extra work, but doable!)
6. Audio Podcast


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Lesson 1: Captivate Workflow Essentials
The ADDIE Model and Captivate
As part of the development process you will choose an instructional design methodology and
development workflow. The ADDIE model is the generic process customarily used by instructional
designers and training developers. The five phases of the ADDIE model represent a dynamic,
flexible guideline for building effective eLearning and performance support tools. Captivate fits very
well within the ADDIE model, and can be used during various stages of development.
The ADDIE model contains the following phases:
1. Analysis
2. Design
3. Development
4. Implementation
5. Evaluate

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Captivate 3 Fundamentals

The Relationship Between Captivate
and Flash
Adobe Captivate is built upon the Adobe Flash
platform. When you create your content in
Captivate (.CP), you will eventually output a
compiled Flash file (.SWF). So now you can say that
you are a Flash developer!
The Flash file format is used to deliver various types
of the content across the web:
• Training
• Animation
• Games
• Video (YouTube, Blip.TV)
• Applications
• Flash Paper
In addition to Captivate, there are other Adobe tools that output the Flash file format including
Adobe Flex and Air.
The Flash file format is the most popular way to view multimedia content on the Web. Below are
latest statistics on the acceptance of the Adobe Flash player worldwide.

Worldwide Ubiquity of Adobe Flash Player by Version — March 2008

Flash Player 7 Flash Player 8
Flash Player 9
Flash Player 9.0.115*
Mature Markets
98.8%
98.5%
97.2%
61.8%
US/Canada
98.7%
98.5%
97.3%
62.1%
Europe
98.5%
98.1%
96.5%
61.9%
Japan
99.8%
99.5%
98.0%
61.0%

*Flash Player 9 Update 3, released on 12/4/2007, introduced H.264 video and HE-AAC audio playback, multi-core
support, hardware scaling of HD quality full-screen video and component caching.
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Lesson 1: Captivate Workflow Essentials

Technical Considerations
Working with Captivate content is a lot of fun, but you need to make sure you have the proper
development environment to work in. Nothing is more frustrating than trying to work in Captivate
on substandard hardware, or getting a corrupt Captivate data file.
Here are some technical considerations you need to think about before you get started with
Captivate development:
1. Development Hardware
For effortless Captivate development work with the following system specifications:
• Intel® Pentium 4, Intel Centrino®, Intel Xeon®, or Intel Core™ Duo (or compatible)
processor (Intel Core™ Duo recommended)
• Microsoft® Windows XP with Service Pack 2, Windows 2000 with Service Pack 2, or
Windows Vista™ Home Premium, Business, Ultimate, or Enterprise (certified for 32-
bit editions) (Microsoft® Windows XP with Service Pack 2 recommended)
• 512 MB of RAM (2 GB recommended)
• 700 MB of available hard-disk space (1 GB recommended @ 7200 RPM or higher)
• DVD-ROM drive
• 800 X 600 screen resolution (1024 x 768 recommended)
• 256 MB Video Card RAM
2. Work Locally
• Do not work on a Captivate (.CP) file across your network!
• This could corrupt the .CP file due to dropped packets
• Work locally for the best results
3. Back Up Files
• Back up to a network resource each night
• Back up to a removable Hard Disk or USB Drive
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Captivate 3 Fundamentals
Delivery System Analysis
Before creating your first Captivate movie you must create a Delivery System Analysis (DSA). A
DSA is a simple report that contains the following elements:
1. Hardware configurations for playback
2. Media output types
3. Screen dimension in pixels
4. User’s connection speed
5. Verification of Flash Player installation
6. Flash Player version installed
Certain audience members may be on small monitors, or have a limited resolution. If you are
planning on creating system simulations verify the default resolution of system screen and
compare that with screen dimension in your Delivery System Analysis.
If your recording resolution exceeds the monitor specification users will be forced to scroll around
the Captivate movie during training. If you're not sure about the delivery system environment you
may want to choose from one of the following screen formats which accommodate delivery in a
browser window:
• 790 x 545 Browser (800 x 600 Full Resolution)
• 1014 x 713 Browser (1024 x 768 Full Resolution)

Developing with Two Monitors
Working with two monitors is one of the
easiest ways to increase your productivity.
Various studies have sighted that productivity
can increase anywhere from 15% all the way up
to 42%.
Please keep in mind that as a Captivate
developer – you are also a multimedia designer
and you will be using other software tools. So
you can take advantage of productivity gains
with Photoshop, Premiere or SoundBooth.
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© Lodestone Digital, LLC

Lesson 1: Captivate Workflow Essentials
ELearning Style Guidelines
Style guidelines should be created for all eLearning content. This is a technical document that
contains the following information:
1. General Courseware Design & Development Standards
2. Graphic User Interface
3. Media Standards
4. Technical Standards & Publishing
5. Section 508 Compliance
6. SCORM Considerations
7. Development Tools
8. Storyboarding
It’s important that you have some type of style guide to refer back to during the development
process. The guide is also helpful for employees that are brought on a project after it has started.
A sample eLearning style guide has been provided for you to use as a starting point. You can find
the style guide in the folder: Student Files > Lesson 1 > ELearning Guidelines. This is a Microsoft
Word document that you can modify to accommodate your organization’s specific needs.

Using Captivate Templates
The use of Captivate templates (.CPTL) is
essential to expiditing the content creation
process. A Captivate template is created
from a Captivate file and then is used to
create new Captivate files.
During this class we will be working with
soft skill, scenario, application simulation,
quiz and mobile device templates
In Lesson 2 you will be covering Captivate
templates in detail.
© Lodestone Digital, LLC
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Lesson 2:
Templates

You can save a tremendous amount of development time by using Captivate templates that contain
navigation, graphics, caption styles, and other design elements. Templates bring visual consistency
to all your training content and can help establish corporate or departmental branding.

This lesson covers the following concepts:
• Template Overview
• What is in a Captivate Template
• Template Elements: Captions
• Template Elements: Skin
• Template Elements: Background Artwork
• Template Elements: Titles



Lesson 2: Templates
Template Overview
Captivate Templates (CPTL) are essential for rapid development in Captivate 3. In this lesson you
will create a Captivate Template – which is the foundation for all of our Captivate files. You will
learn what makes up a good template, and some strategies for implementation.
First, you will review the process for building a template.
Building Templates
To create a Captivate template you will follow these steps:
1. Create a new blank Captivate File.
• Click the Record or create new project link in the center column.
• In the New project option dialog box - select the Other option.
• In the Project types section choose the Blank Project radio button.
• Click the OK button.
• The the Blank project window select the Preset size of 790 x 545 Browser.
• Click the OK button.
• Save your file as Softskill.cp.
This is the start of a Captivate file with generic slides that serve a specific function like soft
skill training or a quiz. Detailed assets like custom buttons, background artwork, and
interactions are then added to complete the file.
2. Convert the Captivate (.CP) file to a Captivate
template (.CPTL).
• From the File menu select Save as...
• Save the template as Softskill.cptl. in the
Student files folder.
Note: Make sure you change the file type to .CPTL
in the save as file type drown down option.
• Close the template file for now. File > Close.
You have taken your .CP file and converted it into
a .CPTL file from within Captivate. The new template can reside in the My Adobe Captivate
Projects/Templates
directory, or in another location on your system.
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Captivate 3 Fundamentals
3. Create a new project from a Captivate Template.
• From the Captivate opening screen, click the Record or create new project link in
the center column.
• In Captivate you have a few choices as far as the type of movie that we want to
create. You want to create a new file from an existing template.
• In the New project options dialog box - select the Other option.
• In the Project Type section choose the Create Project From Template radio button.
• Click the OK button.
• In the Open dialog box navigate to Student Files folder.
• Double click the Softskill.cptl file.
You have just created a new untitled.cp file from an existing .CPTL by using the New project
options dialog box, and selecting Other – Create Project From Template.
4. Save the untitled.cp file.
• Click the Save button in the Main Toolbar and save your file as lesson2.cp.
The existing template closes and remains intact with no changes. You now have
experienced a condensed version of the Captivate template workflow.
A Captivate template is nothing more than a converted .CP file. You can also open up .CPTL
files in Captivate, make edits, and then save the CPTL file out. From here you can open the
Softskill.cptl file back up and continue editing the template.
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© Lodestone Digital, LLC


What is in a Captivate Template
You will now go through the process of building out your new template. The goal is to create a new
soft skill template for CRISP Organic Foods – a fictional grocery store chain.
Captivate Template Types
Before you set off creating your first template, you
need to determine your methods of delivery. There
are all kinds of training methods including soft skill,
scenario, simulation, and quiz. You could also
create templates for mobile devices, compliance
training, and accessible content for learners with
disabilities.
The next step is to determine what types of slides
and interactions are going to be used. Below are
lists of common slide functions that you will find in
the templates that are supplied in the Student Files
directory. You will need to consult with your
instructional designer before you get started to
ensure the storyboard matches your slide types.
Sections of a Template
1. You will find the following content slides across all templates:
Close any Captivate file that you have open. In the Student Files/Soft Skill directory open
the Crisp_SoftSkill.cptl. From the Storyboard view examine the various slide types.
Template Overview – A
hidden slide that serves as
Captivate developer notes.
Course Title – Introduction
slide with title, animation and
audio or video to set the tone.
Course Objectives – Learning
objectives are listed for the
training session.
Interface Overview – This is an optional slide that describes the navigation elements.
Course Summary – Reviews the learning objectives that were covered.


Captivate 3 Fundamentals
Soft Skill Template Content
Static Content – These are slides with various layouts of text, graphics, and video.
Interactions – Learning interactions like roll-over or hot spot.
Games – Flash or Captivate based games users can play.

Scenario Template Content
Close the Crisp_SoftSkill.cptl. In the Student Files/Scenario directory open the
Crisp_Scenario.cptl. Review the following Scenario slide types:
Scenario Introduction – Give the learner and overview of the scenario.
Scenario Questions – Ask the learner a question about the scenario.
Scenario Answers – Set of right and wrong answers to be used for branching.

Simulation Template Content
Close the Crisp_Scenario.cptl. In the Student
Files/Simulation
directory open the
Crisp_Simulation.cptl. Review the following slide
types:
Simulation Intro – Introduces the
application and the steps that are going to
be performed.
Demonstration – Introduces the learner
to a demonstration of the system.
Reminds them that this is a passive
activity.
Training Simulation – Introduces the training simulation movie and mentions the
hint captions.
Assessment Simulation – Instructions for the learner before they start their test.
Custom Simulation – Introduces the learner to a guided simulation which includes
click boxes and captions.
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Lesson 2: Templates
Note: A custom simulation allows multiple variations of Captivate recording elements.
Your Captivate recordings can be produced inside this document, or they can be
imported in from another file if multiple recordings were created at the same time.
Quiz Template Content
Close the Crisp_Simulation.cptl. In the Student Files/Simulation directory open the
Crisp_Quiz.cptl. Review the following template slide types:
Quiz Intro – Gives background information on the quiz format, number of questions,
and other parameters.
Quiz Slides – Individual quiz question types that are formatted.
Quiz Results – The quiz results page.
Close the Quiz template file.

Template Format Considerations
In addition to the slide types, you must also review the formatting of common elements that make
up any Captivate movie. Here’s a list of Captivate objects and screen interactions that must be
formatted before moving forward with your templates.
Custom Background – You will need custom backgrounds for your title, content slides, quiz
questions, and others.
Fonts – Make sure that the format of your storyboard matches what you want in your
captions. This includes font style and paragraph style.
Caption Styles – You can use the default captions that come with Captivate or create new
caption styles.
Screen Layouts – Itemize all the different layouts you need.
Interactions – List out all the various interactions the learner may encounter. This includes
any system simulation interactions, and games.
Scenario – Set up branching logic with questions and answers.
Simulation – Custom interaction slides beyond screen recordings.
Quiz – Each question type in Captivate must be formatted. Make sure you budget your time
accordingly.
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Captivate 3 Fundamentals
Template Elements: Background Artwork
Background artwork is essential to establishing your brand and adding consistency across all of
your learning content. You will now place a few background images in your Captivate template.
1. Open Softskil.cptl you created earlier from the Student files folder.
2. Insert a new blank slide. From the menu bar select Insert > Blank Slide (Shift+CTRL+J).
Now you have two blank slides ready for some background artwork.
3. Import and apply Background artwork.
• Make sure you are on Slide 1. This will be your Title slide.
• From the Menu bar select Insert > Image... (SHIFT+CTRL+M).
• From the student files folder double click Course Title Background.png.
The New Image Box appears – click OK. The image is now placed on the slide.
• Right click on the artwork and select from the contextual menu Merge into
Background.
• A message appears asking if you want to merge the
object. Click Yes.
Take a look at your Library Panel. Notice that there
are two instances of the artwork – one in the
Backgrounds folder and one in the Images folder.
You can remove the artwork from the Images
folder to keep it clean.
• Right click on the Course Title artwork in the
Images folder and select Delete.
• In the Library Panel - Double click on the image
named Slide 1 Background.
• The Image Properties dialog box appears. Change the name of the Image to “Title
Background”. Click OK.
Inserting an image is only one way to apply a background image in the Captivate
environment. Next, you will insert another background image by importing it directly
into the Library. This method will be a little faster and eliminates the need to rename
the graphic in the Library.
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Lesson 2: Templates
4. Apply the course content background image.
Make sure you locate the Library panel - this is where you will import the artwork. You will
now bring in another background image, but use a slight more efficient was of organizing
the content in the Library and applying the image to the slide background.
• In the Library panel, click the
Import... button.
• From the Student files folder
double click Main
Background.png
.
A success message appears – click the OK
button
. The image is now placed in the
Library in the Images folder.
• Click and drag the Main Background.png
from the Images folder to the Backgrounds
folder in the Library.
• Drag and drop the Main Background.png image from
the Library to the Filmstrip. You will see your cursor
turn into an insert slide cursor. Once you see your
cursor change – you can release your mouse.
You now have the two background images ready to go.
Notice how there is visual consistency between the
slides. You may want to work with a multimedia
designer to create backgrounds with a consistent look
and feel that matches your branding efforts.
Note: You can take any existing object on the stage
and merge it to the background as artwork. This
includes Captions, Highlight boxes, and Buttons. All
you have to do is right-click on the object and select
Merge into Background.
© Lodestone Digital, LLC
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Captivate 3 Fundamentals
Template Elements: Captions
Captions are the most used object in your Captivate template. You will take a brief look at the
various ways captions are used in a template.
Caption Types
You can use captions for the following template elements:
• Body Copy
• Directive Caption
• Wrong Answer, Correct Answer, Hint
• Titles
• Content Placeholder
Place a Caption
We are going to start by placing a caption on our main content slide that will be used as an artwork
placeholder.
1. Right click Slide 2 in the Filmstrip and press CTRL+D (Duplicate Slide).
You will leave the base content slide intact and start working with new slides. We will need
the base content slide for additional slide types.
2. Add a Slide Label.
• Double click
on Slide 3. The
Slide
properties
dialog box
appears.
• Change the
Slide Label to
Learning
Objectives
”.
• Click OK.

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© Lodestone Digital, LLC

Lesson 2: Templates
3. Insert a placeholder caption.
• Press SHIFT+CTRL+C (Insert
Text Caption).
The New Text Caption dialog
box appears.
• For the Caption type choose
haloyellow.
• Delete the text and change it to
Image Placeholder”.
• Set the attributes to Align Text
Center and Align Text Middle
and click OK.

4. Move the caption and resize.
For right now we are not concerned with the exact size and placement. You can use the
image below as a guide.
Note: You can also use a sample graphic as your image placeholder. This will make the
replacement of the graphics slightly easier, but you lose the ability to customize the
placeholder information in the caption. For instance, the placeholder caption could contain
the name of the graphic and the dimensions.


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Captivate 3 Fundamentals
Template Elements: Titles
A screen title is really nothing more than a text caption that establishes the main topic of the
training on each screen.
1. Make sure you are still on Slide 3 – Learning Objectives.
2. Add the Title Caption.
• Press SHIFT+CTRL+C (Insert Text Caption).
The New Text Caption dialog box appears.
• For the caption type choose [transparent].
• Delete the text and change it to “Food Safety-Hand Washing”.
• Make sure the new text is selected and set the font to Lucida Sans or any sans serif
font and the font size to 24.
• Set the vertical alignment to Align Text Middle.
• Change the font color to CRISP logo green by clicking the
font color button and choosing the eyedropper tool.
• With the eyedropper tool still in use – click anywhere on
the screen that the Crisp logo appears. Make sure you
have a green pixel selected. If you don’t get it the first
time – try again.
• Click OK to close out of the New Text Caption box.
• Move the title to the upper right of your Learning Objectives Screen.


Lesson
Title
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Lesson 2: Templates
Template Elements: Skin
The Captivate Skin controls four major elements Playback Control, Borders, Menu, and Info. For
this exercise you will make modifications to the Captivate Skin that are specific to our soft skill
template. You will be removing the Captivate Skin to make way for the use of custom navigation
buttons. If you want to keep the default Captivate Skin – you can skip these steps.
1. Open the Captivate Skin panel by going to the Main Menu and selecting Project > Skin...
The Captivate Skin window opens up and you will notice that there are four tabs in the left
column: Playback Control, Borders, Menu, and Info.
2. Modify the Playback Control.
• In the Playback Control tab – deselect the Show
playback control checkbox.
This turns off the default Captivate navigation. You
will create custom buttons to control your template
content – so the Captivate navigation can go away.
You will be using the playback control with your
simulation templates.
3. Turn off the Border.
• Click the Borders tab.
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Captivate 3 Fundamentals
• Deselect the Show Borders checkbox.
• There is no need for a bottom border if the payback control is turned off.
4. Examine the Menu tab.
This template has no menu - so the Menu option remains off. When you enable the Menu –
a small interactive menu appears in the upper part of the Captivate screen. This menu can
be customized to jump the user to other screens or perform various functions.
5. Add the Project Information.
Click the Info Tab.
Add the following information:
Project Name: CRISP Education
Author: (Type your name)
Company: CRISP Organic Foods
E-mail: training@crisporganicfoods.com
Website: www.crisporganicfoods.com
Copyright: 2009
Description: Education for CRISP Employees.
6. Save your new Skin.
• Click the Save As... button.
• Type in “CRISP No Playback Control” in the
Name text box.
• Click the OK button.
The new Skin preset appears in the Skin drop-down menu.

• Click OK at the bottom right of the Skin Editor window to save your settings and
close out of the Skin Editor.

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Lesson 2: Templates
Captivate Templates: Next Steps
From this point you can create individual slides with your own content and interactions. Create
templates that represent your instructional design process, and mirror an existing storyboard. This
will allow you to speed up the development process. From this point you can work on the following:
1. Identify and create major Captivate templates based on instructional design methods. This
could be soft or hard skill training, scenario, quiz, etc.
2. Once you establish a template – create placeholder slides. This could include:
• Title slide
• Lesson objectives
• Navigation overview
• Content slides
• Quiz slides
• Lesson Summary slide
3. Test your template before creating any Captivate content.
• Navigation
• Opening and Closing slides
• Load time
• Usability of interactions

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Document Outline